![]() ![]() The story will have players bouncing between both characters, switching between a more personal and high-level perspective on the adventure. While the gameplay was about the same, it gave me a better picture of the game’s structure. I controlled Carter Diaz, an engineer separated from the dense political conflicts happening on the deck. In the second part of my demo, I got to see how the other side of the USS Resolute lives. The developers stress that the game is “reverential, not referential.” The lower decks The result is a totally original story that still feels perfectly in the spirit of the franchise. Funny enough, the developers say they looked to fan wikis like Memory Alpha to do their research on the world of Star Trek. It’s a dense series filled with lore and political dynamics, but also plenty of flexibility to tell new, choice-driven stories.ĭramatic Labs had total freedom to play with the IP, though the dedicated Trekkies on the team still wanted to make sure they got it right. I’d never considered it before playing, but Star Trek is an ideal property for this type of game. The developers say that the story will take players to various planets (the developers teased that we’ll see some “familiar” ones) and other ships as they solve conflicts through the galaxy. It quickly becomes clear that there’s no easy answer I have to decide the best way to broker peace through careful listening and my dialogue choices.ĭiplomacy seems to be a running theme throughout the game. Everyone in the room, including Ambassador Spock, lay out the intricacies and nuances of the situation. This time, Commander Ridek is in a meeting getting briefed on a conflict between two factions on the brink of war over resources. I start to see how that’s going to unfold long-term in the third chunk of the demo. The impact that dialogue choices have is less telegraphed here, with seemingly every choice potentially affecting where the story goes. ![]() That is, you won’t see pop-ups telling you that characters “will remember” what you said to them. Notably, Star Trek Resurgence does away with one of the staples of the genre. In classic Telltale fashion, I get various dialogue choices that let me shape what kind of Commander I am. The mustachioed Captain Solano walks me to the ship’s bridge, where I’m introduced to all my crewmates. ![]() In the first chunk, I take control of Commander Ridek, a half-Kobliad on the USS Resolute. In my demo, I played three short segments of the game, which introduced me to both of its playable characters. That’s not a knock against it by any means in fact, it turns out that Star Trek is the perfect fit for that tried-and-true template. I went hands-on with a build of the game at GDC and found that it looks and plays just like the Telltale games of the mid-2010s. Players are tasked with solving a mystery around two alien civilizations on the brink of war, and the title will feature new and returning Star Trek characters throughout.That’s exactly what Star Trek Resurgence looks to deliver. Star Trek: Resurgence is specifically set in the time after the events of Star Trek: The Next Generation and sees players take on the roles of First Officer Jara Rydek and Engineering Crewperson Carter Diaz aboard the U.S.S. Star Trek: Resurgence is scheduled to launch worldwide in Spring 2022 for the Xbox Series X, Xbox Series S, Xbox One, PlayStation 5, PlayStation 4, and PC via the Epic Games Store, and the first trailer offers a look at what fans can expect to do in its original story.įor the first time ever at #TheGameAwards… Star Trek Resurgence from Dramatic Labs! /5ohEzxMf1u- The Game Awards December 10, 2021 The third-person narrative adventure game is made by developer Dramatic Labs, a new indie developer comprised of Telltale Games veterans. A new Star Trek video game, Star Trek: Resurgence, was revealed today at The Game Awards 2021. ![]()
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